Star Trek: Enterprise
(2001)
Genre
- Action
- Adventure
- Drama
- Sci-Fi
Seasons: 4
Episodes: 98
Overview
The year is 2151. Earth has spent the last 88 years since learning how to travel faster than the speed of light studying under the wisdom of their alien ally called the 'Vulcans'. Now, the first crew of human explorers sets out into deep space on a ship called the 'Enterprise' to see what is beyond our solar system.
1.
The Xindi
Enterprise has been in the Delphic Expanse for six weeks and have yet to get any intel about the Xindi. Strange anomalies affect the ship, sending cargo flying violently through the bays, pockets of atmosphere losing gravity and other incidents defying the known laws of physics. T'Pol helps Trip's insomnia with an intimate Vulcan therapy. Archer and Trip find another race of Xindi imprisoned in a mine.
2.
Anomaly
After an attack by Osaarian pirates, Enterprise follows them to a mysterious sphere.
3.
Extinction
Archer, Reed and Sato are transformed into aliens while visiting a planet.
4.
Rajiin
Enterprise helps an alien woman, Rajiin, seeking to escape her life as a sex slave. Once on board she uses her alien abilities to gather biometric data about humans and is recaptured by her employers, the Xindi council.
5.
Impulse
Enterprise answers a distress signal from a stranded Vulcan ship, only when arriving they find the ship completely desolate, wrecked - and filled with Vulcan zombies.
6.
Exile
Hoshi Sato is contacted by a 400-year-old telepathic alien exiled on planet in the Expanse, shunned by his society because of his abilities. The alien offers to use his powers to help Enterprise find the Xindi and the weapon they are building, but only if Hoshi will stay with him while he works. She agrees to stay behind, while Enterprise confirms the Expanse has a second Sphere and is on its way to investigate.
7.
The Shipment
Enterprise follows a lead and discovers a Xindi lab that refines Kemocite, the key ingredient in the weapon being built to destroy Earth. An away team of Archer, Reed and Hayes confront the lead researcher, Gralik Durr, who was employed by Degra to refine the Kemocite but was never told what it would be used for. When Gralik realizes it was his research that contributed to the 7 million deaths on Earth, he agrees to help Archer prevent further loss of life. Meanwhile, on Enterprise, Phlox and Tucker study the weapon they seized from the Xindi and find an organic component, a life-form serving as the rifle's power cell. Despite T'Pol's objection, Tucker tests the weapon.
8.
Twilight
His memory crippled, Archer awakens years in the future, after the Xindi have reduced Earth to a cinder and the remnants of humanity have settled on a distant planet. Now, Archer learns that he may be the key to undoing this tragedy.
9.
North Star
Enterprise investigates a previously unknown colony of humans who are living in the fashion of the American Old West. They are oppressing an alien race called the Skagarans.
10.
Similitude
Archer decides to make a fast-growing clone of Trip to help save his life while Enterprise is stranded in a dangerous field with nucleonic particles.
11.
Carpenter Street
Archer and T'Pol travel back in time to Detroit in 2004 to stop three Xindi-Reptilians from constructing a bioweapon.
12.
Chosen Realm
Enterprise is taken over by religious zealots who want to use the ship in a war against heretics.
13.
Proving Ground
Enterprise has found the location of the testing site of the Xindi weapon and gets some rather unexpected help.
14.
Stratagem
Archer and the Xindi Degra are in a shuttle. With Degra suffering from memory loss, Archer tells him they escaped together from a prison and that the Insectoids took power after destroying Earth.
15.
Harbinger
With Reed and Hayes fighting over a training program and Trip seemingly making T'Pol jealous, Enterprise discovers a dying alien in a pod with technology similar to the Spheres.
16.
Doctor's Orders
While in command of Enterprise because the entire crew is in a coma, Dr. Phlox starts hearing some strange sounds.
17.
Hatchery
Captain Archer orders the crew of Enterprise to save a Xindi-Insectoid hatchery.
18.
Azati Prime
Archer decides he should pilot a kamikaze shuttle to destroy the Xindi weapon. Temporal agent Daniels urges him to reconsider.
19.
Damage
Captain Archer has been returned to Enterprise by the Xindi council awaiting a hearing. But after a heavy attack by the Reptilians, Enterprise is stranded without a functional warp drive. They meet another ship in trouble because of space anomalies. The ship's captain isn't willing to trade in their warp coil and Archer must make a tough decision. Meanwhile T'Pol is having some strange sensations and can't control her emotions.
20.
The Forgotten
As the crew continues to repair the ship and mourn the dead, Archer works to create trust and form a partnership with members of the Xindi council.
21.
E?
Trying to pass through a subspace corridor, Enterprise is stopped by a version of itself from the future.
22.
The Council
Enterprise has arrived at the location of the Xindi Council and with the help of Degra, Archer can make his plea in front of the five races of Xindi. Archer needs to prove that the Sphere Builders have been telling lies. While the Primates and Arboreals are already aware of the truth, convincing the other three races will not be easy. The Reptilians and Insectoids refuse to even listen to Archer. Meanwhile, the Sphere Builders haven't been sitting still, and have arranged a secret meeting with the Reptilians.
23.
Countdown
While the Reptilians force Hoshi to decipher a launch code, the Primates, Arboreals and Archer think of a way to stop the Xindi weapon.
24.
Zero Hour
Archer takes Degra's ship to try to prevent Earth from being destroyed and gets some unexpected help. Enterprise tries to destroy Sphere 41, but the Sphere Builders know about the plan.
